As production for Doom 3 was well underway, someone asked the id Software mastermind John Carmack what directions they were hoping to take their newly-developed gaming engine. Carmack mentioned that he would very much like to revisit some of id’s earlier games, such as Quake II, and give them a full makeover with the modern engine and everything. But, he conceded, it would be too large an investment in time and resources for a company that has always had to rely on pushing forward.
That is where the story of Quake II: Lost Marine begins. Heading up a team of several talented people, Thearrel “Kiltron” McKinney, who is by far one of the community’s most talented level designers, set out to flesh out the idea of what Quake II might look in the Doom 3 engine.
Today, August 10, 2005, is when the community has a first glance at the fruit of their efforts. Releasing a special Quakecon 2005 version of the mod to the public, gamers get a small glimpse at what is an impressive attempt at recreating one of the genre’s key games.
So how does it play? I decided to take it for a little spin.