All posts by Mike

Everybody Let’s Play Pog

Here’s a weird thing I found while going through some really old tapes (as in, 20 year old tapes): a song from the mid-1990s about Pogs that played on the local children’s radio station (pre Radio Disney). I searched the Internet to find out who made this song and came up completely empty, so whoever did this thought they could erase it from history.

Look after the jump for the lyrics!

Update: I removed the audio because, as Siri was so nice to inform me, the real name of the song is “Let’s Play POG” by Janet & Judy and it is actually still available for purchase (so it’s not so unknown as I thought). The Internet does indeed know everything!

Continue reading Everybody Let’s Play Pog

Tron 2.0 on Steam!

It’s about time, I say. With the help of the Killer App Mod, the game ran like a dream on my modern machine in glorious 1920×1200 resolution. (It did crash a few times for me, but it did that back then, too.) For a game that came out in 2003, it still holds up. I even got a high score!

Tron 2.0 high score
A winner is me

Doom’s 20th Birthday

It’s hard to believe that we’re now celebrating two decades since one of the most influential games of all time. I’d estimate I still load it up at least once a week, as it’s still my number one blow-off-steam game. Still, there just aren’t many games with that kind of longevity.

Image from thefloppydisk.com

I’ve been recently playing through a recent modification for Doom 2 entitled “Winter’s Fury”, and have been simply amazed at the effort put into it. Granted, people have had about 15 years to tinker with the Doom source code, adding plenty of new features to the game, but that is some real dedication. And of course, there’s Brutal Doom (a note to the cautious: lots of blood and guts).

Today I watched John Romero play through the first episode of Doom in celebration of the anniversary and it still amazes me the kind of lightning they were able to capture in a bottle with that game. I recall the first time I ever saw (not played) Doom was at a science fair I attended at a local community college back when I was in fifth grade. It was running on a laptop and the person playing knew all the cheat codes. It wasn’t until later that I got my hands on the shareware disks and could play it myself, but it was certainly a pivotal event in my experience with video games. I have the developers from the golden age of id Software to thank for the inestimable hours of fun blasting away demons. John Carmack’s recent departure from the company seems to punctuate and wrap up that legacy.

Apache Wave

Ever since Google Wave finally turned out the lights about a year ago, I have wondered what was going to happen to the project. I was pleased to find out that Google has handed the project off to Apache, and the project has been renamed to Apache Wave. Being open source, that meant I could install it myself to play around with it.

However, I have to say that I am kind of disappointed with the progress of the project since Apache took it over. Wave lacks an actual persistence layer, meaning that any waves created in the application are lost when the server dies. (Edit: As it turns out, I am wrong about this and it does in fact support saving waves.) I haven’t searched through bug trackers and mailing lists, but that seems to me a pretty big issue, and one that would be near the top of any developer’s todo list. It also somehow appears more sparse than Google’s offering, with many missing features and several broken plugins.

I don’t want to rail on the project. It’s open source, so those people who contribute to the project are being gracious with their time as it is. I just don’t see it becoming the collaborative email replacement app that it really could have been unless it gets a lot more love and attention.